Wow! Thanks for the reply mate, that's a really clean result. I will try to replicate this and will have a read through that thread. Thanks very much. Rob
Hi, I have this wing model I made by layers lots of feather meshes. Since constructing it I've made a better feather model and need a way to replace all the old feathers with this new mesh while retaining their positions and orientations. Blender and ZBrush are the two tools available to me. Does anyone know how I could do…
"I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course)." Ok well my compliments!I've been a member here since 2015, now if memory serves it's a first for myself replying to a thread where an artist is actually using an image editor to texture their work so…
I need it to show favourites from windows explorer, i can't use libraries anymore due to moving to cloud and libs having nasty update/refresh bugs. I need eather for it to show favourites or to completely replace it with windows one, or any alternative not lost in 1990s
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
I recently cancelled my adobe subscription as I'm fed up paying a tenner a month for a program that I maybe use for a few hours each month, if that. I mostly use it for creating 2D logos, images and text for use in Substance Painter, and occasionally for making alphas/ brushes for various programs. Affinity looks like a…
Okey here is the deal. Can Zbrush totally replace maya with modeling? I have seen people do retarded stuff in Zbrush, that from their opinion, would pain in the ass to do it in Maya or Max. What do you think
there is a lot of ways 3D scanning is useful for Artists and designers of all sorts. i think the uses can be summed up in a few broad catagorys: 1:1 Asset Replication - as others pointed out a lot of studios are utilizing 3d scans to get real world assets into their pipeline from the likenesses of actors and models for…
Is there a script that can replace/overwrite the base object when re-importing an FBX file into 3dsmax so that the modifiers stack remains? MODO has such an option. But how would you script it in 3dsmax? How does 3dsmax know which object is which?