I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…
Thank you for your interest. Overview - 2D Concept artist - Freelance - long-term, low/mid frequency work My name is Kevin and I founded a startup called Crowbox to work fulltime on my first own video game project, felt unchallanged by the industry-work I experienced. Some prologue first I had this idea of a game some…
I’ve been amazed by https://www.photopea.com/ lately, for my home projects. All the same functionality (almost all) and all the hotkeys as PS. There’s a subscription nag whenever you export a non PSD file, easily bypassable. Adobe keeps innovating with PS tho, seems more 3D being integrated.
"Texture first, model second" is an extremely powerful workflow and it looks like a perfect fit for this unfiltered style. I've been playing Boltgun and Slave Zero X lately, both using this Saturn-like look to great effect and I am loving the crisp visual clarity that comes from it. These models look great. Looking forward…
There's no reason to fanboy a game engine, a developer SHOULD ALWAYS pick an engine based on the needs of their project. Unity and UE4 are both incredible game engines and I'm glad they're both backed by awesome devs that are actively improving them both. I was really turned off by the $20 subscription fee but after seeing…
I think that UV maps are a huge hurdle for those who just started, heck even a lot of my mates still hate it. For me the more I did it the less I started hating it, after some point you'll know how to do it fast and easy.