Hi poopipe, What I am trying to do is create edge loops where color ids meet when tiled on a mesh: Say this mesh for example, I just whipped this up, a random id map I just painted that is seamless that I tiled on a mesh in Blender. This is the image from Maya texture to geometry from the link in the first post: I am…
3D Character Artist, 3D Generalist Professional 3D Artist offering high-quality modeling services. With experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Artstation: https://www.artstation.com/joetopia…
Hi there, I came across your thread by chance and thought I could offer my thoughts on this matter. Don't take this too personally, but here's what I reckon you could do to improve. Presentation: good overall, can't fault it. Text size on the About page seems a little small. Maybe you could increase it a little. Otherwise,…
What kind of jobs are you looking for and applying for? I have no clue from your website. Do you want to be a character artist? A concept artist? An Environment artist? Generalist, tech? I have no clue. Why would I hire you for any role if I can't figure out how your skills apply to it without having to spend 10 minutes…
Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why Node Kit coming in. Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend…
Today I gave Substance Alchemist a go, I used it to create the Coal texture for the bunker. Now usually you would do something like this in designer, but I feel like this bitmap to material on steroids is pretty good for those who haven't really got time to dive into the spaghetti of designers node system. So I thought I…
It's a nice start, but I think the main page is too busy - art, text description, and sidebar make for a fairly crowded space. The white background is a bit stark; a medium gray (such as that seen on a certain artist forum ;) ) is more typical. The title banner is also a bit minimalist, at least for an artist's site; many…
Your assets look gorgeous! But texture wise they all look like they are built to be hero assets - when you put everything together nothing blends into the background and it makes the scene look quite a bit noisier that it could be. High contrast in the roof tiles and rocks leaves nowhere for your eye to rest. For example…
never been to sweden, so maybe you all build stuff different then what we do here in the US... Do you have reference you're going from? Why not try and get some real life factory, nuclear plant reference and add your own spin fromt there. the colors, shapes don't really feel industrial to me, more like some alien factory.…
It is not possible to make the surface more reflective without increasing the reflectivity (spec map if using the specular workflow). Specular and reflections are not separate material properties like they may be in old school shaders, in a physically based rendering pipeline, and in reality, there is only specular…