@musashidan To be honest, I tested that Zbrush's projection with a retopoed head and the result was perfect. I mean I had HP head and lower res head with a good topology subdivided as high as possible and the projection came out identical to the HP source. No cleanup whatsoever. IMO it's superior tool inside ZBrush.
For the Mudbox heads, I just used the base head that comes with it. The rodent thing was just a cube with some spheres for eyes. Here are the wires for head of the guy on the end, though: I need to get back to that guy and grab some wires of the whole model, but there isn't much fancy crap going on or anything.
Generally what you want to do is not solve those problems, but avoid them. By blocking out your model properly before moving to the detail stage you will know ahead of time how objects intersect and thus be able to give each part the right angle and topology to support later boolean operations. If you don't plan this out…
Geez! Can't let Justin steal all the glory. What a jerk! There's more stuff that I worked on, I'm sure of it. Having a hard time remembering at the moment. -,- Giant Statue End Boss (32x player size) O_____O A lot of work had to be done to try and attempt to get a good texel density with such a large monster. Baked in…
I'm a game art student in a class where I spend the entire quarter making a portfolio worthy outdoors environment in Unreal Egine. This is the first week, and I've decided to make an abandoned city. Not destroyed, but definitely a scene in a state of abandon and disrepair. I'm trying to channel a lot of Silent Hill into…
This top game studio based in the Southern California is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they strive to build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high-level, intense playability. This developer…
Today I tried to finish the head with a clean topology. I used three pictures as references for the head and tried to make something in average. It doesn't completely give the feeling that this head is related to Ekko. if anybody has any suggestions to improve it, let me know! References:
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Mindinart .. If you have any specific questions on what/how Ive done something, just ask. Here is another version of the Mech without a head and the first initial sketch with a cool head, not sure why I changed it. When I get some time I will paint in the original head design.
Actually if anything the head is a touch too small. I went and checked her proportions in ZBrush and it's about 7.8 heads. I'm trying to avoid the cartoony small head proportions you see in so many video games. But I'll definitely check out the other things you mentioned as well, thanks.