Hello, i am steen, a 2D undergrad artist looking to learn more about what kind of help, involvement and feedback i can deliver to my co-workers (to what extent) i started wondering because i have recently worked with a project involving 3D modellers and animators, i wanted to make sure and know just how much help and…
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
Just to give an update on this for those interested... After finishing the art test and handing over the files, I waited a week or so with no response from the studio. So, I sent them an email to which they replied saying that they decided to move forward with another candidate. I asked if they had any notes for me on what…
Haha, the mouth, guys... :'D I've tweaked it so often already. I'm trying to get the expression in, even through I'd love to rig it. I should just pick a goal and go with it. But I'll definitely tweak it some more. @lotetare there any other pointers on the front view besides the mouth that I could take a look at? Thanks…
You can use the Base skins or any existing skin of any of the characters, but this contest is for game-res models w/ just a singe Diffuse texture http://polycount.com/discussion/193137/character-art-guidelines#latest There's this: I have an idea for a new champion. Can I use this for this competition? No. This is a fan art…
Thank you all for comments <3 @Wendy de Boer Really good point. I'm not really using polygroup yet, but it seems to be a good way to quickly isolate some part, i will try that for sure. Thoses first sculpt was me trying to get into zbrush... now i'm starting to got it ! @Markmars Good point too. I will pay more attention…
@Ashervisalis thanks for all the helpful advice! I'm definitely going to take a look at pureref, I've heard of it before but I didnt know its free which is cool. I didnt make the concept art actually two of my good friends are illustrators who have been working together to create this piece. Since the concept is definitely…
Definitely not bad! I agree with what Mgoblue412 said about cutting polys. Are you adding any glow to this? The mouth area of the axe kind of gets lost in the concept to model translation without it. The orb in the center could probably use some dimming down- right now it's really bright, the concept gives it a very sss…
Will both the driver and the gunner fit? It seems even more cramped than an early WWII vehicle like the Pzkpfw I, providing literally no room for two people. Granted, this is an issue with the original design rather than your implementation of it, but asking one person to drive, aim, fire and load the main gun and the…
If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…