I dont actually mind this and think it will be a good thing.. hopefully more realistic multiplayer experience.. good bye nade tards and noob tubers... I played Ghostrecon 1 on multiplayer for a year and a half and there was never the trigger happy crap that you get with CODMW MP
Hello, so I am working in a game that will have customizable characters, semi realistic features. So my question is how do you model them so you can switch eye types, nose, mouths, how do normal maps work here? is there any tut? Thanks in advance.
Hey guys, made this Maliwan SMG bassed on a concept from the awesome guys at gearbox. As much as I love the borderlands art style, I decided to go with a more realistic approach to practice substance painter. For more images and the marmoset viewer files you can go to my art station post. As always, comments and crits are…
Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes. More here http://www.mariussilaghi.com/products/tension-morpher…
Hi guys! I'm currently playing around with the idea to create realistic looking emboridery. To my suprise, it turned out to be pretty difficult subject. Anyone has some experience or ideas how to approact this task? Mind to bounce some ideas? I've tried substance designer, maya modeling methods, some fur techniques, zbrush…
Hey, first post! Alright. So I'm fairly new to 3D, being a mostly 2d guy myself but I'm messed around with 3D modeling a bit here and there. This environment render is my first real attempt at a realistic scene, and I'd love to hear your feedback and critiques! Rendered fully in Blender. (Will probably post a luxrender…
Here is a quick render of the High poly of my baseball bat. I'm new to a lot of texturing and want to create a realistic bat using PBR techniques. Currently I am stuck on understanding how to apply a decent wood grain and then paint it with polypaint, any tips, hints, tricks, tutorials or even just critique would be…
I need some finished scenes or characters for me to light and add to my portfolio. The assets would need to include full textures etc. does not matter if realistic or stylized. All work that I use will of course be credited to the artist If you wonder about my work my portfolio is here:…
Hi there! Recently I was doing guarden shears for an indie game. Here is game style ref.: It's very warm, simple and non-realistic setting. Here is model: [SKETCHFAB]1cf9465e95904f079fab668166f9bb85[/SKETCHFAB] And texture map: I'am not happy with white color on blades, i'm not sure that it is good. Feedback/suggestion is…
After a recent rewatch of the Lord of the Rings trilogy I wanted to make a game ready model of Eowyn. This is the first time a try my hand at a realistic character, so critique is very welcome! I am currently starting the texturing phase, but I will share the steps I took below. Here's a snapshot of where I am now: