After a recent rewatch of the Lord of the Rings trilogy I wanted to make a game ready model of Eowyn. This is the first time a try my hand at a realistic character, so critique is very welcome! I am currently starting the texturing phase, but I will share the steps I took below.
Here's a snapshot of where I am now:
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Turnaround of my current sculpt:
UV layout done using Maya's automatic layout tools. I'm considering re-doing the layout by hand and group by parts but I'm not sure if it's worth the effort.
Trying to find a nice balance between realism and stylization that works with this model, PBR rendering and a 2k texture limit.
I was too lazy to re-UV and re-bake so I just rolled with what I had. I'm having quite a bit of fun with this program! Material editing is not as flexible as Substance Painter, but I love how natural the painting process feels. In Substance I always feel like I'm fighting the program when attempting to paint.
The current state of the textures, not finished but I like this visual direction. I'm still debating whether I should add hair before or after posing. I think it'd be cool to have her hair drape over her shoulders in a way that fits her pose.
The pattern on her chain mail skirt was an accident but I actually like it. Also too lazy to fix it, so yeah.