Project Horus is a 4 player coop PC game set in the future on a terraforming and colonized planet Mars. You play as a commander of one of the many battle stations recently sent to orbit Mars. Players will need to cooperate in missions scattered around the planet to eliminate an unknown alien threat which was awoken from…
since no one commented yet, I'll give it a shot :D -not a big fan of the higpoly/wire presentation, the usage of photo's (and the border with the effect on it)+ that military font reminds me of those really old boxes with models that you could assemble. I would personally either make it more neutral, or if you want…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Hey Joe, cool looking work, I'm sure you'll be miles ahead of some of your classmates if you're just starting. The best advice I can give if you're just starting uni is to keep setting Artstation as the bar. From experience, I've seen a few people start uni with some real skill, just to stagnate as they feel like they're…
Awesome start to a cool prop, very TF2. The only thing I can suggest changing would be the logo, it needs a bottle cap behind it. Maybe even normal mapped to stand out like it was stamped into the metal. You could make a higher LoD version and round out most of the angles, just make sure that the LoD's are more/less…
Scott: I absolutly agree that the main aim of most art, visual or otherwise, is communication. Even when done as a sort of cathartic release or therapy it's still about perhaps finding a way to communicate with yourself ( i know that sounds alittle touchy feely, but I'm of the opinion that theraputic stuff like diaries and…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Department: Visualisation Location: Remote - UK/GMT timezone Reports To: Head of Visualisation ________________________________________ Key Purpose of the Job: Visualisation Animators work with the Visualisation Supervisor and VFX Supervisor to design and create shots for complex action sequences. We are looking for…
The THIRD FLOOR, Inc. is looking for a Previs Shot Creator for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's pre-eminent, Emmy Award visualization company with offices in Los Angeles and London as well as on location with productions around the world. For the past 12 years, the studio has helped clients…