Not bad quite plausible, your 'soldier proof' treatment is what I'd expect to see. Ok interesting thanks. As an aside, recall part of my old unit's principal roles was supporting SF activities and on one occasion after an intense peacetime exercise back in the 1980s. This particular tier-1 operator ran a ad hoc weapon's…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x…