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Unreal Dimensions

polycounter lvl 11
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Scizz polycounter lvl 11
I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x units tall etc.) I can't seem to find it again. Does anyone know what I'm referring to, if not does anyone have something similar?

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