this is my first real asset using normal maps. I'm using crazybump to generate normal maps from my textures. heres a test with the roof tiles: the top is without normals. the bottom is with. still doesn't feel right to me. I'm not sure if I'm setting up the normal map correctly in maya. anyone got a tutorial? I'll probably…
Could somebody tell me which texture maps are supported at m3g ? Just color textures or is it possible to use also specularmaps, bump maps ? I think normal maps are not supported at the moment. Is it also possible to split up textures, for example the head and the body.Or is it better to use just one texture map for all,…
Hi! I'm wondering about more precise workflow of Gaea/Work Creator with UE4. I watched some tutorials and I have a feeling (maybe because of my lack of knowledge) that it creates just nice looking landscapes which are cool to render, but hard to work with. I couldn't find even one movie that shows you more than a cool view…
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
Hey guys, I was recently talking with a buddy of mine, and he mentioned he never used cavity maps before. He uses AO of course, but just never got around to using Cavity. I think a lot of people are not aware of Cavity maps so I thought I would share my notes, and personal settings I use for cavity maps. (I make notes of…
That's the tank track I'm deling with. It's part of a model I intend serve the purpose of a world decoration (not going to be animated, it would just stay still somewhere) but I got stuck in this part. Low poly version of this track have 28K tris, together with main body it have 120K tris what is quite too big. I did read…
I grabbed 3d coat a couple of days ago cos it got a bit cheaper and I'm a bit confused about how I build a complete asset without fannying about. Lets assume I want to do this... voxel sculpt -> retopo -> UV -> paint -> export I seem to have to export and reimport my object to go from retopo to UVing which seems a bit…
Hi everyone :) I have a HIK rig in Maya 2012 and now need to export an animation where the character moves around in the world as an animation where the character stays in place. I remember that Motionbuilder used to have a simple check mark to do that. Looking it up I even found this tutorial: [ame="…
Hey guys, Lately I've been doing quite a few different video tutorials and I've been wanting to try holding a live classroom to get a feel for it. I like the idea of it and I want to try it out. Just yesterday I had one user asking me for a tutorial or reference on a YouTube video I had posted, and I figured "Maybe I can…
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…