I'm always amazed how some games are rated as better looking for simply having higher res/very sharp looking textures, even if the models and lighting are not much to write home about or the whole scene is looking very static and/or with jerky animation. Apparently as long as you can cut yourself on the individual pixels…
Hi! A speed sculpt I've done with Zbrush and Blender (render+comp). Based on the beautiful image by nicponim: http://cghub.com/images/view/473415/ Cheers!
First and foremost, welcome to polycount, Abhishek. Glad you posted. If you compare our number of registered members (pretty big) with the number of people who have actually posted (relatively fewer), it's a good reminder of how much nerve it takes to make that first post You're at the beginning of what I hope will be a…
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
Hi, Thank you very much for both your answers. I will try to clarify a bit better what I am trying to achieve and support it with some images. The model I have been working on is to be used in a short animation (for a college project). The model won't be seen all the time on the scene but when it will be, I have to show…