I understand that Houdini is very flexible and procedural. (Advanced/flexible version of max modifiers?) But can and should it be incorporated in character modeling workflows and hard surface modeling? Or is it more for procedural level design and FX at the moment?
http://arena1game.com/ Hi there My game was released. We are going to EU and Asia and next America. This is none installed game. My responsibilities are tech and fx UI. We have only 6 guys involved. Thank you
Hi Everyone! I've been a lurker on Polycount forever and love this community but now it's time to participate in discussion and add to this wonderful site. Im a graduate student at SCAD studying Animation. I am beginning work on my masters thesis this quarter and I wanted to include you all in my research because I am…
EDIT: Posting new images up here in addition to inside the thread. Veteran with a mini environment. Original Post: Alright, it's not really a squad, more a trio, but trio just sounds a bit silly. I started modeling the base model for these Space Marines during the summer after I picked up the new 5th Edition Codex and…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D CHARACTER ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D ENVIRONMENT ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
what hardware are you using? This is the dirtshader realtime shader not the blendlayer preview shader. Gonna check with SDK on monday if they released the correct fx files...
and this is our man - ex-military, special operations & tactics instructor. that's how we make references for sound fx, modelling, texturing & animations for weapons