Hi, I am fairly new to 3d modeling, as well as the polycount forums. (1st post!) I am making a map for a game in 3ds max, and I'm constantly running into problems with roads and terrain. I finally figured out a good workflow for creating them - 1. Loft on a spline 2. Create shape from border of the road mesh 3. Shapemerge…
Handplane's next update will shift to freeware With it's next update, the popular normal map tool Handplane will be changing to a freeware license. For anyone who may have missed it, here's the full announcement from Handplane's latest promotional email... "Thanks to the generosity of the steam workshop community we are…
Hey there guys. My name is Joel, im a Hobby 3D-Artist from Switzerland. I practiced 3D Art as a Hobby, creating some architectural Visualisations, but ive always been interested in videogames so i decided to create some environments which i later could put into the new unreal engine. However im not getting anywhere...…
Recently I've been experimenting with procedural modeling in Blender, specifically with Displacement and I've found out a great way to create procedural rocks and cliff I saw THIS 3 min tutorial and it set me off into a rabbit hole. I created a base shape for my cliff or rock and then set dynotopo to a high detail to have…
I've floated in and out of 3D art over almost a decade, and never really committed fully to getting truly great at character art. I plan to change this, and hope to land a character artist job by the time I'm 30 (I'm 28 now), it's going to be a long and interesting journey, but I believe I can get there! I love creating…
Using the exact same process as creating a normal map, I am trying to bake an ambient occlusion map from a high res model onto a low res model. I seem to have run into some unexpected results. -First thing I did was to create a normal map with a cage and all that. It worked great. -Next changed the output to Ambient…
What to createReimagine a splash/illustration of your favorite champion/skin * Create a high resolution character illustration of any champion or set of champions from the League of Legends world Things to keep in mind* The champion(s) should be the main focus of the illustration * Action and Static poses are both welcome,…
Be one of the first to experience it! Join the waitlist here:https://zoharvanunu.com/cinematic-tool-boxAfter years of creating cinematics, I kept hitting the same roadblocks—repetitive tasks that slowed down creativity. That’s why I built Cinematic ToolBox: a plugin designed to handle the details so you can focus on what…
I'm going to try updating single panels instead of full pages. I'm only getting these out every 8 or 9 days, which is not really frequent enough. The single panel idea may not be great either, but it's the price of getting a painted comic. IIRC Dead Heaven updated a panel at a time, so perhaps it'll be o.k. I'm considering…
Well, I think you'd be suprised if you knew how many artists here are professional. After awhile of reading threads you'll realize a good majority of the great artists here are employed by game companies. And the TF2/Polycount pack shows the respect that polycount has in the gaming community IMO. You deffinatley can't go…