Hello!! FPC is looking for passionate artists to join our exciting ventures we have embarked on! We're seeking talented Game Artists and Unreal Blueprint/Technical Artists for our projects on rev share or post launch compensation model If you're enthusiastic about sports and simulation games and passionate to contribute to…
I am looking to find away to blow apart lots of space ships quickly and easily. Ideally selecting main elements, detaching them and then growing cables, metal frames, debris out of the chunks. What would the quickest and easiest way of doing that with procedural UVs generated for the new bits?
Good evening everyone, I desperately need help with a problem that I have had for a while and which I cannot resolve. Every time I unfold UVs it goes wrong, either they fold on themselves or they don't unfold correctly at all. Here are the solutions that I have already tried without success: Use "camera-based" or "planar",…
hello polycount. this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacks more updates coming in few days. concept art by Nico Di Mattia
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
So this is my first time making a game ready character and I'm already finishing up with the textures. However I think I messed it up. What I did was separate the mesh for different materials sharing 1 UV space. I thought it was a good idea since I don't have to bother with using masks, plus I also see some tutorials…
I'm uploading the final presentation and the Artstation link: Link to ArtStation: https://www.artstation.com/artwork/blWPKn Hello Polycount! I'm currently on a short work break, working on my portfolio. I've always been a big fan of Team Fortress 2, especially the Demoman. These days, I've been playing Valorant and…
https://youtu.be/lKN8eDHy2wM?si=9pLhmixaQKGETohQ&t=79 @ this point, the flame shadows, idk if that is how it works irl, i haven't studied that, but the one on the right of the screen doesn't bug me but the one on the left does as i can see the "flex" and it doesn't feel "natural" whatever the right is doing from what i can…