Thanks a lot for your help guys ! 3dsMax is one of those rare programs that gets worst when all its competitors gets lighter/faster/better and I've seen bugs in this soft that exist since 1999 and neither Discreet nor Autodesk ever fixed them (like this window issue on multiple screens, or the fact that "export" always…
"Now how do I get it to work in Maya? And please be very descriptive, Maya is still alien to me." That's exactly that do the search for me guys. Im surprised at the vast quantity of people storming this forum and ask help and never spend more than 12 sec and learn the app. And the answer to your question is: Make sure all…
It's a good start! Proportions do need some work. Notice how the middle height of the chair in the photo is right about at the top of the cushion. Compare to your model. The cushion itself needs to look soft and rounded, as in the photos. The wireframe shows that you are merely continuing your loops straight through the…
Took a break over Christmas and New Year's to spend time at home so progress has been slow. Spitpainting for "offering to the sea" - went a bit over the 30 minutes though. Did another material study. Moss is really hard! I struggled to get the softness without making it too muddy, I think I needed to be more confident with…
you're missing contrast and hard vs. soft edges - and i don't really see brush strokes, it just comes off as blurry. use harder brushes and blend in and out. there's also lots of different styles for this..it kind of depends on what you're going for. Do you want something like this? or more like this?…
Hey now, this is looking pretty sweet. Absolutely love the detailing and wear, especially on that handle. 5th time's a charm? ;) My only crit is the stone core of the hammer is reading kind of soft/doughy. Something about the way the side plates are inset I think is causing it the most. I think the extreme wear between the…
madness.. If you want a tool that will set up a wire deformer like in that DT example based on existing edges... But with one click! ( fall off of deformation by choosing a component whose distance from original selection designates desired fall off distance ) The following tool that was built before Maya had soft…
I quite like the idea in the last image, with the sci-fi theme. Not really sure how you can change the art style without changing the shape or colours of the caravan. Looking at your blockout I would suggest making the chamfer on the caravan large, on your mesh it's really tight but in the concept it's quite a soft edge.…
for making that shape efficiently. I would suggest taking the original torus, duplicating it, use the multicut tool to essentially draw on the wrapped wire. Then select the edges you just cut on and extrude them out from the torus. Next delete, all faces except the newly extruded ones. You currently have a planar wire…
Alright, well this most definitely is a normal related problem. I can see that all the edges on the mesh are soft edges when I import it in Maya, however I can also see that this was the case when you baked the normal map and thus it should compensate for it. I think this is simply a case of your model not having enough…