I really like the concept and the clever distribution of detail. With these models, the danger is creating something with too much detail or poorly distributed detail. Everything is perfect here, I'll follow the post.
Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
Thanks for the feedback! changed the wall textures and softened the replaster texture, and added some props emphasize more on storytelling, redid some lighting and colors. A small vfx to add floating dust, and final touches on post process, and will wrap it up!
Yea pretty much what monster said, there might be a handful of tutorials out there, but the tutorials included with max are probably the best. I got this as a gift a while back but already knew most of the tips and tricks it used =/ http://books.google.com/books/about/3ds_Max_Animation_with_Biped.html?id=ZuyEcCpI44MC I use…
Love the lineart sketches, I like the hairstyle on the one on the right the most! You can tell which thumbnail was your favorite, you've put the most rendering into it :P I'd say go with that one especially if you like it. Maybe do a couple more refined thumbs of that same pose/idea, adding in some torso twist, playing…
there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
Does anyone know if it's possible to change the position of a texture within a material in UDK? I have a texture that is tiled (using a TextureCoordinate) and I'd like to nudge it over a few pixels/units. Is there something similar to the Panner in which instead of Speed X and Speed Y there's Position X and Position Y?