Hullo Polycount. Been gone a bit, but now I need you again. So I'm working on a blockout for a level for one of my classes. The level is a very large underground cavern containing a city. The level won't be used for play itself, but rather to help people with scale and to take screenshots of to use for paintovers as the…
Sorry, my bad at wording that wrong, sitting at dreamhack and havent slept last night. What I meant was actually the cylinder containing the ammo (the clip). Usually in pistols they are placed either behind or in the middle of the mechanism, but making a slight twist the gun could be designed like more of a rifle of sorts,…
i'm also kinda missing a light direction, the light is pretty much all over the place. the greentooth is lit from the left, the teeth from the right, the top from left or/and right it's super hard to tell.
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
I need some help with this, this is a map level for Chivalry using UDK, I have been having problems with shadows appearing and disappearing and I am starting to pin it down. It seems that it is regarding composite shadows from light environments. This is what i have in the editor 1: Static light (Channels Static, BSP,…
I think if video games can destroy the morals and the simple concept of right and wrong taught by parents, then they are not fit to be parents. He is right, right. That's why he is facing disbarment. What a poor excuse of a human being this guy is. What's next people suing the city because they got a ticket for running a…
Liking the progress! Right now, the lighting doesn't make too much sense to me. I THINK (not a lighting expert) there would be a lot of light bouncing around the room with the strength of the light coming through the windows/on the table. It all seems to die off too quickly.
It is the lighting, you need more fill light. The underside of his mouth, the bottom of his shoe and his general right side is too dark. You could use a rim light too. Are you familiar with the 3-point light setup? I like the ring.
- Macattackk: These are seperate textures that are being loaded within the same material (all at once if neccessary). If you want to be "correct" it isn't a real Megatexture (as in a texture with sizes above 10kx10k) but I presume that even the Megatexture engine used for RAGE cuts up the "Megatexture" into more usable…
Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…