https://www.youtube.com/watch?v=sT4R6A9VUiM video hopefully helps explain what the problem is... basically I'm selecting different objects from viewport and outliner. How do I set it so viewport selects the same object as the one in outliner?
@miriuk one thing the small object are not aligned with the throne but for the rest i really like how you created that carpet in the middle and the brick wall material good job :)
Is it possible to exclude the low-res object(the actual projection cage) from the Ambient Occlusion pass, done with the Render To Texture ? I know in Max9 there is an option to exclude objects, but how to do that using Max8? Any suggestions ?
When I try to export an object as FBX with a normal map, I get an error of "Error: No object matches name: normalMapForObject_1.bumpInterp". And when I open the FBX there is no normal map in it. Why is it not exporting the normal map?
Hi, how
can I get a gradient by actor bounds? Only
found a tutorial with object bounds: https://www.youtube.com/watch?v=4NqpGPjMi8I As
you can see, the gradient gets applied on every single mesh, but I
need a gradient for the entire Actor (object).
What exactly is the problem you are trying to correct? Are both the barriers supposed to look the same? Are they instances of the same object or is that one object sharing UVs? Duplicate polygons overlapping on the bright one?
Yeah but, the engine has to sort all your separated objects, making 5 drawcalls when one object skinned to bones produces only 1 drawcall (bones arent sorted).
Dont smooth the mesh in one single smoothing group it only works for sphere like objects. Smooth the whole object and select the edges with a very strong angle and make hard edges.
Yeah i switched back to World Space and with a bit of tweaking it works. Object Space is taking object scale into account. I'll post my solution which is basically the same as yours.
just a quick shot is it really invisible or is it inverted? rightclick your object in max go to object properties and turn backface culling on, how does it look then? if thats not it, make some screenshots :)