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Render To Texture - Ambien Occlusion(MR) ???

polycounter lvl 15
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CodeFather polycounter lvl 15
Is it possible to exclude the low-res object(the actual projection cage) from the Ambient Occlusion pass, done with the Render To Texture ? I know in Max9 there is an option to exclude objects, but how to do that using Max8? Any suggestions ? smile.gif

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