So I dont know how many Polycounters are are avid readers of fantasy,well even if you are not i would like to recommend the Ice and Fire Series: Aka A Game of Thrones series by George R.R Martin. Just like many people i saw season 1 and 2 of a Game of Thrones on HBO and i loved it. So since i have a long commute to work…
I helped with previous update a tiny bit. But since then, we really changed so much about the game, I'm just calling it a new title on the resume (tee hee!). PC member _Aurel_ helped with the environments. Big THANKS goes out to him. Will start a pimping thread soon to show before/after so you really get an idea of what…
Hi! I'm getting this message when trying to create the file .chr by CryEngine Exporter plugin for 3ds max. Says something about "RC file failed to process". It prevents me export the file. I almost think that is because of mapping. But for now nothing really straight in this error. What can be this?
Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
Hi all! Looking to hire a full-time Game Developer (Unreal Engine) for work in our Centerville, Utah office. Offering relocation support for the right person. 👍🏻 Details below, and please make sure to include a resume and link to your portfolio! Game Developer (Unreal Engine) Torque3, Inc. is a medical device startup…
Hey guys pretty new hear. Posted before with little response, oh well. second time around. So im working on game assets. this van was created from a original van but not ment to be a exact replica. if I could get any feedback from developers in regards to shape and design. I know textures need some work so in regards to…
This is the first project that I have done outside of education. I have modelled each part of the RC car separately so that it could be rigged if I wish to look into rigging in the future. I have tried to go for a high detail yet low poly approach. The project is currently a work in progress so expect updates as it moves…