http://www.assyria-game.com Recruitment@assyria-game.com Thanks for reading and I hope you consider the Assyria project favourabally! http://www.assyria-game.com Recruitment@assyria-game.com
Recently finished my university course in computer games modelling and animation and put together this show-reel of the work I have been doing over the past 8-9 months. I am looking for critiques on my work,show-reel and my portfolio. I would also be interested in any ideas anyone has on work I could do to improve the…
Hello Guys, I'm trying to download cryengine 5 but my Kaspersky is telling me that it detected a trojan virus. Is that the case or can I ignore it? many thanks
The 70s and 80s Sci-Fi scene notable features is of course laser beams. With this in mind, I hereby present PC-CSGO | PP-Bizon Laser Warning. This is a red laser based warning sign that is mapped with hydrographic style. http://imgur.com/ANSavgG
Infinity Ward is looking for a talented Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene. The ideal candidate will have at least 3+ years experience in an environment artist role having…
Well i'm using the trial version of max 8 at the moment, and i've just finished unwrapping a mesh and suddenly realise i don't have texporter installed... Go tothe website to DL it for Max8 and lo' and behold, there isn't a max 8 version! How do i get my UVW map into a texture now? Is there another plugin? Thanks Jon
Codeman, I just checked your forum stats and the only contest you seem to have entered was the Unearthly Challenge. Since your registration date there have been several contests, all of which you haven't entered. So I don't quite understand why you're bothered by the lack of contests being run presently. With the Dominance…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
This is a good start. I dig the start you have with your lighting, and I like the composition of the image too. Lighting could be tweaked a little, as KartoonHead said, building lamps are of similar hue and brightness...some variation here would sell the scene a lot more. Did you start out with the default night lighting…