That would be interesting. I wonder if you could add some kind of ray projection from the normal to see if anything was hanging over or protecting the edge. That way you don't get chips and dings in areas that don't make sense. Probably would need some kind of external script that ran outside of the shader and fed it some…
ok guys, UPDATE: after a little talk with r13 we decided to give the extension for submitting until the 30.april. to make sure this does not result in a harm for people who did match the original deadline, everyone can use those additional 2 weeks to polish up things (or not). BUT since we want to protect from abuse we…
Lots of ways to do this. Simplest approach: UV them while they are placed together, with a top planar projection, and use a tiled grass texture for the top faces. Edit the top vertex normals of all the pieces to face the same direction, so there are no shading seams when they’re placed together. UV the sides with a tiled…
Current progress: _______________________________________________________________________________ Hello polymeisters ! I've damned missed you guys <3 [Irrelevant babble] I've been failing to complete portfolio projects for so damn long ! I think I've jumped between idea after idea around 20-30 times since my last -now…
Hi there! I am a freelance concept artist from Germany with a concept art
diploma from Vancouver Animation School. I've been creating art
professionally for two years now and have experience in most to all kinds of
subject matter including creatures, tech, vehicles, environments, props and
many more. I mostly look for work…
Hello, here
i want to show u our university project and I want to upload updates
step by step, to give u the chance to see what we are doing right
now. Also I love to read your critics so I can work on these problems
to get a better result. Short
presentation of the project: Like
I said before, this is a project of my…
Hello everyone! I have started working on this medieval town game environment scene to experiment and learn new things to feed my knowledge and portfolio and I will try to use as many technical skills and different workflows as possible in this project. I had chosen this concept artwork to be the main scene reference…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
It's been a while since I've posted anything on here! Been crazy busy. Some previous wip's that I never finished: Sculpt I did for my fellow university classmates about my sculpting workflow / thoughts etc. [vv]84434803[/vv] A character design I did for a university summer project. Had to drop out since it overlapped with…