Im trying to bake an ambient occlusion onto this Mask and i keep getting black blotches and most of the occlusion is missing from the map. Reading up in it i keep seeing that it has to do with the UV overlapping. Fine so i dragged all overlapping UVs off the map to get rid of that problem but it hasnt helped at all. My…
Greetings to all! I am new here... And I've something to share... :) Loading Screen | Death Prophet Steam Link : http://steamcommunity.com/sharedfiles/filedetails/?id=219364938 Loading Screen | Bristleback vs Axe Steam Link : http://steamcommunity.com/sharedfiles/filedetails/?id=216651047&tscn=1389936238 HUD |…
Oki so heres a little Art dump of some of the stuff I did for Bombshell :) Chris Pollitt made the UE3 materials for Heskel and most of all the characters I made. Simon Rance made UE3 materials for the most of Environment Props/Items I made. Jadus Heskel was a bit of cooperative work between me and Chris…
Latest: These are now all done, dusted, and on the asset store! https://www.assetstore.unity3d.com/en/#!/content/51772 Thanks for all the feedback, and hope you guys enjoy. Wasn't sure where to post these, since it's a mix of 3D work with a lot of 2D work layered on top... Been knocking together some fantasy style icons…
Over the last few days I've been trying to create a modular character model of a generic dwarfen fantasy character. I've meant to change pants (including belt), boots, hands/gloves, beards, hair, shoulder pads and shirt/armor in groups. For the sake of texture space the model is mirrored entirely. The plan was to create…
http://news.bbc.co.uk/2/hi/technology/8003799.stm Watcha think? Personally, I do like file sharing. Even though I don't use it much. That and media needs to change its revenue stream. Evolve or die. Don't attempt to place the same copyright laws as regular hard media on digital items. Make people want to pay. Offer them…
Hello! My latest assignment is to create a playable level in UDK. Over the past 3ish weeks I've been doodling ideas and research and now I've started to put things into UDK to try and make the level function properly before adding any textures. Here's a very blocky version of what I have so far. The level is set on a very…
Video overview of the project This universal pack of assets is meant for creating Middle Eastern environment. This pack contains urban architectural environment that is specific to this region: modular houses, interior design (no household items), roads, sidewalks, and vast variety of props. This pack of assets will be…
Goblinworks is a new MMO game company in Seattle area with extremely experienced founders and developers, IP based on Pathfinder card and book franchise. We are looking for experienced game developers, 3d artists, level builders, effects artists and concept artist. The ideal 3d art candidate would have the ability to work…