hmm. about the 2nd option - do they offer a full university/college programm (4 years) with a diploma? or is it more of a 1year bootcamp? honestly a recently opened private programm where you dont know much info about them doesnt sound super trustworthy. It would be better if you could get more info on them i think. Also…
We are currently seeking a talented artist with exceptional skills to produce high quality artwork in the same style as the reference image. If you believe you possess the necessary expertise, please don't hesitate to contact me with your portfolio and price details via direct message.
Hey everyone, so I have three characters that made their way into zBrush. I'm looking for some feedback, anything would be helpful really! This is my first time using zBrush so please let me know how I can improve :) 1st Character - Dan Polycount - 3198 Tricount - 6312 2nd Character - Alex Polycount - 1986 Tricount - 3966…
HALLO BOYS, this time, after the x-wing I'm looking for references images about heavy gears mecha models: I need to insert them inside a short movie. But I can't find anything about them!!! The short take place in the 2nd world war age where a big panzer tiger fought against this mecha (it's obviously a parallel universe)!…
Hey guys.. So I'm trying to apply a 2nd and 3rd uv channel to an object in Max. I do a UV Map modifier, select channel 2, and apply it. I go into the Unwrap, and it's using the same UVs as channel 1... I've tried applying it in different ways, and nothing works. One thing I have noticed is that in the past when I've used…
I have a problem with my static meshes not casting shadow on my terrain (or any static meshes) I exported it from 3ds max with a 2nd lightmap channel My scene consists of 1 dominant directional light and a skylight with a terrain subdivided 2-3 times When i replace my static mesh with a interpActor, the shadow is cast Any…
I've been using UDK for a little while now and I going through Lightmaps at the moment I understand that Building Lights in UDK Is Baking your lighting and shadows into the scene And Lightmass calculates light bounce from objects BUT I don't understand Why UDK needs a Lightmap (In my case a 2nd UV Channel in Maya) for each…
Hey, for my Modeling 4 Game class at Laguna College of Art and Design we have to post our homework and get some Critiques so please comment! :] concept by: http://cstrader.blogspot.com/ This is my 2nd High Poly model. I mostly did chamfers but for the ribbed thing i used turbo smooth. (any comments on doing TS over regular…
Hello polycounters !! This is go wanna be my 2nd participation in polycount contest.I am little late because of my busy schedule and dateline before Christmas, but still want to try this.This is grate occasion to link with RIOT games and attractive champions and learn lots of things. I have an idea to create a goddess skin…