Hey all, I am new to this forum and wanted to start posting some of my work. This model was sculpted in zBrush and then I used Maya for the armor shells.
I've created a decal of a toxic waste spill, and I was wondering if there's a way I can lay a static mesh on top of the decal without the mesh being affected by it?
Hey guys, just wondering if there's an equivalent to the shell modifier in max for maya? I'm working on some exterior structures with interiors and it would be of much help rite now. thanks.
Sorry for the delay dudes, okay so part 2!! (maybe more parts than just 2 as well jesus christ! ) So firstly Ill throw down some sensational reference material while I remember to share it - I strongly suggest picking these books up and bookmarking these sites if you really want to get into studying hair and the female…