Hey guys, just wondering if there's an equivalent to the shell modifier in max for maya? I'm working on some exterior structures with interiors and it would be of much help rite now. thanks.
have history turned on, go to hotbox > polygon tools(or 'mesh' if you are on version 8+) > move component > then drag the blue arrow with a yellow circle at the end or input a number in Z (I believe) (thats from the top of my head, not sure about the menu names!)
I'm kind of confused what you're looking for. You want to make it a shell without adding the additional faces an extrude would create?
Anyway, if you're looking for the move component tool in 8+ it's in Edit Mesh->Transform Components
I'l try to be a bit more specific, thanks for the effort so far guys.
What i'm trying to avoid is the bottom left picture. I want the same face extruded on the interior to add depth where as rite now all its doing is moving the position of my original face.
From simple cube, I selected a face (in face mode), and dupicated the face. In max, 'clone'(with 'copy' option) would be equivalent term.
Then "combine" two objects (the simple cube and newly made face) first (just alike 'attach' in max), and fill the gap as it necessary... In order to make the newly made face as 'Interior' that will be shown in inside, either 'rotate' to the camera, or 'reverse' the normal direction...
[ QUOTE ]
What i'm trying to avoid is the bottom left picture. I want the same face extruded on the interior to add depth where as rite now all its doing is moving the position of my original face.
[/ QUOTE ]
Does Maya have edge extrude? If it does, you can detach the door polys and edge extrude the newly opened wall polys leaving the door where it is. You might want the door as a separate object any way, no need to have everything one continuous mesh.
Replies
not seeing it anywhere.
Here is the deal:
http://caad.arch.ethz.ch/info/maya/manual/UserGuide/ModelingPoly/PolyComponents.fm.html#1006502
Use Edit Polygons > Move Component to translate, rotate, or scale polygonal components.
[...]
Move Component also has additional constraints that Maya's generic transformation tools do not have, such as moving perpendicular along normals.
Anyway, if you're looking for the move component tool in 8+ it's in Edit Mesh->Transform Components
What i'm trying to avoid is the bottom left picture. I want the same face extruded on the interior to add depth where as rite now all its doing is moving the position of my original face.
Take a look at the pics
Shot at 2007-11-17
Shot at 2007-11-17
From simple cube, I selected a face (in face mode), and dupicated the face. In max, 'clone'(with 'copy' option) would be equivalent term.
Then "combine" two objects (the simple cube and newly made face) first (just alike 'attach' in max), and fill the gap as it necessary... In order to make the newly made face as 'Interior' that will be shown in inside, either 'rotate' to the camera, or 'reverse' the normal direction...
Hope this helps.
What i'm trying to avoid is the bottom left picture. I want the same face extruded on the interior to add depth where as rite now all its doing is moving the position of my original face.
[/ QUOTE ]
Does Maya have edge extrude? If it does, you can detach the door polys and edge extrude the newly opened wall polys leaving the door where it is. You might want the door as a separate object any way, no need to have everything one continuous mesh.