Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
By joining our art department, you will become responsible for the graphic design of our games’ visual identities during both the design phase and the follow-up phase when the graphics team works on packs. Your job will mainly consist of designing logos, packaging, page layouts, and the global identity of our games in…
Scriptwriter Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking gifted Scriptwriter to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore…
2D Sprite / Pixel Artists Calling all Awesome Sprite/ Pixel Artists! Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, is seeking 2D Sprite/Pixel Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot…
i remember something like this on an old machine. turned out to be the motherboard which was unable to support power hungry devices at the upper end of the spec properly. design flaw. the power supply was sufficient, mind.
aren't area lights maya? :P I don't know what the equivalent in softimage is Edit: Nvm, forgot area was a function of certain lights you had to inable, oops. Will give this a try! Thanks
I very much doubt they have any evil plans, I think they just promised too much and ended up unable to deliver. Out of interest did you play all the games?
Nice one Jordan thanks, definitely a helpful article, not only the foliage bit. I never usually take much ref myself due to an inability to light things adequately so this should be useful.
Hello. Due to life reasons I have to move and I need to get a new job as a 3d artist. Unfortunately, due to the NDA, I am unable to give my former projects from work. I would like to ask what I could improve in my portfolio or which works to improve and how. Here is my portfolio: https://vargow.artstation.com/ Thanks for…
Anyone know the magical criteria you have to have before Maya's preserve uv's will actually work, I'm constantly getting this annoying error. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit.