Awesome setup! I thought I had a good setup with 2 x 24 inch monitors and a 12wx cintique in the lower center... but access to 2 x 21" cintiqs? Amazing! Anyways, I thought I would share because you were talking about the split keyboard setup. A month ago I bought a Belkin N52te Speedpad and love it. The software that comes…
March 07, 2014-The Digital Animation & Visual Effects School, located on the back lot of Universal Studios in Orlando Florida, is offering three full scholarships to the Softimage XSI community. With Autodesks recent announcement concerning discontinuing Softimage XSI, the Digital Animation & Visual Effects School (DAVE…
2ndcity Studios is a Christian Game Studio based in Mt Eden, Auckland. We believe in the power of games to create immersive and effective learning experiences that can bring about positive behaviour, and as such we design and build educational games for children. We have a passion for education and for children to be…
Hey there! I'm the
managing director of the well established free Source mod, GoldenEye:
Source. It's a first
person shooter based on the hit game GoldenEye 007. We've been going
strong since our initial release in 2005, but have somewhat dropped
off the radar recently due to a few years of development hiatus. However, the…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Final Shots + Fly-through: (Unreal Engine 4) IBM 1980s St. King Datacenter Finally decided to make a topic about it to post high-res shots. I started working on this for at least for a few months (took way longer than intended). This piece is based of the IBM datacenter in Toronto in around 1964. Found this image and…
3D Painting with Ben Mathis: Next-Gen Artisan and Pipeline Specialist Ben Mathis is a veteran in the gaming industry, contributing to over ten popular video game titles including GUN, Elder Scrolls IV: Oblivion, and Tony Hawk Project 8. Mathis will show how to create custom 3D textures - from reference material to…
The hardest part with lighting in Unreal is the fact that the post-process volume can pretty much change everything. I'd consider turning off the post-process volume and disabling eye adaptation while you're lighting, just don't even worry about it until you've gotten as much as possible out of the lights. Just start with…
Thanks for the swift replies! I think that I probably should have explained myself a bit better. While I have to rotate the UVs with sine/cosine I am unsure exactly how to access the coords of the UV vertices in GLSL. I have been learning it from online tutorials which have been great for getting results, but haven't…