Hello all, So I don't really post much and mostly lurk around reading and learning but this time the search functions seem to have failed me. I currently use a really crappy old circa 90's chair at my system and it has started causing me some issues while sitting in it for long periods of time. Anyway, I am considering…
Neko Productions is looking for a passionate 3D Animator. The job requires creating animations for realistic and cartoony 3D characters in 3DMax for our studio remotely. Candidates must have good understanding of the principles of animation, Body Mechanics and Acting; Experience with 3DMax. Job Responsibilities: -Produce…
Did you use a normal map for this model? The hand grip looks very sharp on the edges as does the magazine. I would work on this for your next project. On the whole well done ,you got the detail in and the shapes down, now you just need to implement some new techniques to your work flow to get even better.
So far I've mainly used Marmoset or fancy photoshop tricks to render my work on my portfolio , but during the GDC lecture on portfiolio's it was mentioned that companies would like to see stuff rendered in engine, which makes perfect sense. Now i'm familair with importing models into an engine, but i'm looking around for a…
Hi all, here I am again asking about shaderfx: So I have wired up my shaderfx to do some simple grunge mixing and decals, now I want to offset my grunge map based on object's world position. Maya Shaderfx for Stringray PBS (basically the de facto PBR base) has 2 "world position" node: - Position World (The world-space…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
Hello. My name's Anotida, but most call me Ano. I like making 2D cartoon character designs and concept art that express tons of expressions and personality. I'm still finding out new ways to make unique cartoon designs. Check out my portfolio and Instagram for more. https://www.instagram.com/anomash45/…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…