I want to make some of my models in-game resolution which means I should re-topo, create UVs, bake normals, and then texture. I'm slightly familiar with texturing for in-game resolution, however I feel I need to know more and have specific questions in regards to this process. I want my characters posed. Should I re-topo…
Hello Everyone, I've made a few posts on Polycount before and got some great feedback for some characters I did. I made a ton of progress through that process so I wanted to share my portfolio as well. I'm really interested in heading into the games industry and I do love 3D modeling, I do have skills in other areas but…
Hello. Made a model last night. What do you think needs to be added or removed or what is missing. In general, I expect constructive criticism. Thank you in advance)
This is a work in progress, any comments would be appreciated :) [ame=" https://www.youtube.com/watch?v=0q55F0fDd6I"]2013 Modeling Reel - Tyler Green - YouTube[/ame]
Blender can simulate viscous fluids. [ame] http://www.youtube.com/watch?v=j5S4NrFxQTs[/ame] also there is Glu3D for max that might be worth a look. To be honest though whats the problem with modeling the drips. seems you could take longer searching for an easy way than it would take to model a few hundred of these drips. a…
3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s