Ok I'm going to make myself a demo reel but I don't know too much about whats good and whats not in a demo reel. Are there any things to stay clear of? Whats the best length? How many items should be shown(obviously only your best work) Do things like fancy titles and transitions make the reel stand out or just get in the…
I should have posted this here earlier, I haven't been around these forums much lately, but I figured some people here might take interest. For those who are unfamiliar with Halo Custom Edition, I will say that every level and their environments are designed from scratch and is completely original. Here is a piece of level…
Hi there Polycounters! My name is Reid Price, and I run 3Sun. 3Sun is a professional multimedia establishment providing 3d Art, Music, and Sound solutions for video games and media projects. Please have a look at our website to check out our portfolio and game credits and other information. We produce quality, professional…
I have a couple Max Script questions that are pretty basic. 1. How to I call an .ms script with an .mcr? For example, here is one of the textools mcr's. How would I call that same script *fn_16_relax" without the if statement requiring textools to be open? 2. Is it possible to copy the contents of an .ms file into an .mcr…
Hi everyone! I'm about to finish of the last week of school here at the Game Assembly in Malmoe, Sweden. This is a 2 year long education with a 30-week long internship at the end. We have completed 7 games here during this time and are now working on the 8th and final game. All games were made from scratch in a 8 - 10 week…
I'm looking for an artist to create video game content. I want to develop a long-time relationship with a good artist that I can use on a pay-per-model type structure. I need someone with good modeling and texturing skills who understands popular lighting techniques used in video games (emissivity, specular & bump maps).…
Hello Everybody! Here is environment I'd been working on in spare time, inspired by nature time-lapse videos.The goals of project were to learn some new tools and render techniques that were implemented in last versions of Unreal Engine 4 and also to test few shaders / workflows. Tools used for content creation - ZBrush /…
So I was looking at the Epic Citadel map and noticed that they used static meshes for everything. The one thing that it's bugging me is how they created the outside paths/cliffs. The meshes are HUGE, and they used a tileable texture(which is understandable), and I'm also assuming they used mesh paint to create it, but if…
I wasn't really sure where to post this, so here goes nothing. I've started doing some community management for TheGamersHub.net It's a media website with gaming articles, tech reviews and event coverage. We're currently trying to get the community growing! We're going to be running some competitions WITH prizes! Where can…
Hey all! I thought I'd post what I'm currently working on, seeing as I could use a hand with UDK. Mainly getting reflections for the windows to work and how to get better shadows when baking lights. This is the concept I started working from:…