hi i'm rendering a scene with volume fog. i want the fog to be rendered as a separate image and i know i kan do this with render elements. but when i render i also get the fog baked into the scene render. is there a way to render the fog separately without it showing in the scene render? or do i have to render it two…
Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
Hi everyone, Just started a new personal project, this time its a tropic island. I am aiming to improve my natural formation models, materials and learn more about vegetation modeling. If it all goes well I might add more human elements, like a coastal village/ shipwrecks. I started with the landscape and the created some…
Hello! These are just a few low poly models I've made for a game project in Minecraft. They are furniture items for an apartment. I would have put more variety into the shapes, but Minecraft only allows an element to be rotated on one axis at a time. Very limited but it's fun to work around it. The textures were a lot of…
A automatic character creator with endless possibilities This software is a 3dsMax plug-in designed to let you to design your own unique 3D models in minutes. Animated 3D characters. No 3D knowledge required. Automatic 3D Modeling module allow anyone to rapidly create unique characters for design projects. 60 design…
Hello, I am going to do a naturally formed throne but with a hint of intelligent design. Adding vines and tree roots along with some other organic elements. Still looking up some reference for some other ideas to fill the room but wanted to get my post up! :) Software for this project: Maya Zbrush Unreal 4 xNormals Adobe…
Check it out! There were parts of my original model that I wasn't completely happy with. Notably the gills, groin, and tail. I've gone back and changed these elements, and made a nude base form that I can dress instead of the jacket and boots with no torso or feet geometry that I had previously. I'm quite happy with how…
Running out of time! So many other things getting in the way right now. Had to rush through the cheese plant so am not 100% happy with it, but it will do for now. Should be able to wrap up the paintings and back stairs tomorrow, and then some sculptures around the room tomorrow... then tackling more of the scifi element. I…
@Tejay - Man, that's pretty dark. I like it :D Very cool how you used light and story elements to lead me around. Felt very gritty. The character on the bed tripped me out. Saved a bunch of time not texturing them, yet got a really neat (and creepy) effect out of it. Well done! What'd you think of the gamejam?
Update time again, placed the snow on more suitable places and adjusted the light that comes from the crystals and the fire. Up next adding a placeholder menu, finishing the particles and adding a human element to the scene. And finishing the scene as a whole. Thanks so much to everyone for the feedback I got on this scene…