Hi everyone, Just started a new personal project, this time its a tropic island. I am aiming to improve my natural formation models, materials and learn more about vegetation modeling. If it all goes well I might add more human elements, like a coastal village/ shipwrecks. I started with the landscape and the created some of the basic materials in designer. (Rock material was photoscanned)
Working on the rock formations. This is the first cliff formation, will use the same material for other cliff meshes as well. So I will work on the material a bit more.
@shadacer, @FreneticPonies Thanks, I will tweak the lights and the post process after I finish the meshes. Increasing contrast a bit seemed to help for now. Also I redid one of my previous rock scans, i think it fits the scene, I got few more like this one.
@Nicorepe Thanks, unfortunately they were photoscanned, I can't sculpt that good yet. New detail meshes, smaller rocks, leaves, branches. Hollowed trunks are made with reused textures from trees, they are not very detailed compared to others, but i think its enough for now, maybe replace them later.
Finally started placing the meshes, I'm trying to keep it interesting and try new things as I go. This is just the small island at the edge of the bigger one, and it almost took a day. Looks good from distance but still, plant textures feel a bit weak. Any tips on that?
I moved onto the second area, it took me a day to finish it. I'm thinking of finishing the whole island roughly by the end of the week, but the process is much more slower than I expected and the foliage tool started to freeze already. I may sink some parts of the island and make it smaller by the end.
Finally, considering it finished. Added some cross-plane geometry birds with animated textures, worked better than I thought. I might add a video of them later. Thank you all for your comments, see you later in the next project.
looking good, can't wait to see more on sea and water foam side, i think this is must be harder to blend a transition on the material to sand surface, i had no idea how even start this lol!
@EliasWick Thanks, Not much to this material really, you can use fresnel in your wet materials to achieve the reflective edges. I used the same normal map of my other sand material, tuned it down a bit, blurred some areas. Also you can use a low metalness value to have a darker, wetter effect. (Not sure if its the correct way to use metalness)
Nice scene that i think is let down by lighting / post settings, wants some love on that side but I'm not so experienced with Unreal, if it were Unity I could specify some fixes but I'm sure someone else can.
Really like some of the stuff here though, those rock and sand textures from the first post are lovely, and the scene itself i think is coming along!
Replies
Finished most of the vegetation models. Moving on to smaller details, rocks, branches, leaves.
New detail meshes, smaller rocks, leaves, branches. Hollowed trunks are made with reused textures from trees, they are not very detailed compared to others, but i think its enough for now, maybe replace them later.
'Megascans' was there!
Could you give me a breakdown on the material below?
I have always wondered how you would go about making something like this!
Thanks,
Not much to this material really, you can use fresnel in your wet materials to achieve the reflective edges. I used the same normal map of my other sand material, tuned it down a bit, blurred some areas. Also you can use a low metalness value to have a darker, wetter effect. (Not sure if its the correct way to use metalness)
Really like some of the stuff here though, those rock and sand textures from the first post are lovely, and the scene itself i think is coming along!