https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
The one concept you need to learn regarding move/rotate/scale transformations in Blender isn't so much the way to reassign the hotkeys. It's the fact that by tapping the key assigned to the desired transform, then moving the mouse around, and then tapping the key assigned to confirm, one can work without even using any…
Thanks guys, heres today's update :) More robots! This time, Robos girlfriend and all around cutie, Atropos XR! Good chance to make some alterations to the factory model for a little extra personality. I considered changing the stereotypical pink but seeing how there are a lot of female character in this game, having one…
I'm using Unreal Engine 4, I'm trying to figure how to get started on making hanging roots that I can place around. Would it be just a plane with a texture of roots and tiny leaves? My biggest problem is how to make the texture. I can't find any photos of roots that would be easy to make it transparent? Can I just draw the…
So I wanted to ask. When animating, is the root rig used to move a character around during blocking or it is not supposed to be touched? Say u have a character that is punched and the momentum sends the character flying backwards, rolls on the floor a number of times before hitting a wall. Should the root curve be used for…
Just a few sites with lots and lots of reference pictures of Go-Bots, Transformers (from G1 to today) and other transforming robots: http://www.tfu.info/ <-- Includes a guide to identify your Transformer or Go-Bot by color and alternate mode, as well as ID'ing micromasters, minicons, Nebulans (Targetmaster / Headmaster /…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Hi guys! I've almost completed my character rig when I noticed a rig-breaking issue. When I move or rotate the rig root controller the segment joints in the right arm (twist joints) move independently from the rest of the rig hierarchy. The twist joints work perfectly in accordance to all other controllers. It's only an…
Hello, So, I've been trying to setup the root bone for my rig in 3Ds Max 2022. With the intention of importing it into UE4. The steps I have taken to do this are: 1) Create a Root Bone and zero it out so it is center in both direction and rotation. 2) Freeze all Bones (in this case I also froze the spline controls) 3)…