Is there a way to scale all the subtools in a ztool at the same time. My character is super tiny and it's an issue to do things in max and working there instead.
I had converted all the Quake 2 model pages from the original site to HTML and put them online on the previous Polycount site. They're currently all archived, and didn't make the conversion to the new software. They could go back up as-is, perhaps...
This week I focused on finalizing the project presentation. I completed all final renders and refined the lighting setup to better highlight the materials and overall composition. After reviewing the output, I made several small adjustments to improve balance, contrast, and visual clarity across the shots.
I wondered if someone could advice step by step on how to get rid of this white noise on my GPU renders. I am rendering for my showreel but cannot get rid of this noise on my renders. The denoise optix works beautifully in the arnold render view, but when i render the frame out to a jpeg or whatever it shows all the noise!…
If u have a lot of guides on your canvas how do u clear all of them at once? Isn't there something like that? The doc says u have to drag each guide out of the canvas: https://docs.krita.org/en/reference_manual/dockers/grids_and_guides.html That's too much work if u have like a lot of them on your canvas.
substance doesn't want to display all bakes at once, seems to only display two texture set bakes at once, zooming in and out changes which bake is displayed. individual bakes have no display problem when in solo mode. Any ideas why?
I've seen various posts where a similar issue is caused by thin meshes, which I don't think is the issue here. I've made a head model from scratch and have been using dynamesh from the beginning. It's recalculated fine every time until now: When all of these 'bullet holes' have appeared. Their direction appears to start in…
Is it possible to Frame selected in all viewports instead of one at a time ? Also can you set a toggle so that 1 hotkey cycles through the three smooth mesh preview options. Any quick way of turning descrete scale on and off ? Help on any would be great thanks.