The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
A client wants one material for all LOD models including "high poly" one, i.e. I can use only one normal map for both LOD0 which is like 60K and LOD4 which is like 7K. From my perspective it doesn't look feasible at all. There are a lot of separate parts in LOD0 like a door handle which I've planed to bake into the door in…
I did a quick search for "arnold physical sun & sky jagged reflection" and found a possible solution. Can you try this? https://forums.autodesk.com/t5/arnold-for-3ds-max-forum/strange-glass-reflections-from-hdri-3dsmax/m-p/11043844/highlight/true#M5085
Congratulations, @3D4D! Both on the birth of your baby, and for creating some nice work here! It's an achievement to be able to devote an hour a day to your artwork as a mum to a newborn! The proportions of your cars are totally charming, and I'm not put off by the cleanliness of the surfacing. I would try to fix that…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Quadro/firegl cards are typically much slower at the same price point as consumer GPUs. To get a Quadro in the performance range of a GTX 980 you have to spend $5-6K, which is simply insane. A Quadro (K2200) at the same price point as a GTX 980 is roughly 3 times slower. For game dev work, there is essentially no reason to…
your vehicle proportions are completely screwed. I've never seen a car with a front overhang that long or front wheels pushed that far into the passenger compartment. It helps to actually look at references instead of just modeling from your head. Also the shapes and angles are completely wrong for any kind of believable…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…