I m a new substance user. Currently went thru the starter tutorial from allegorithmic youtube channel. Now Im on my quest to create my own substance and your RO tool looks very very cool. Would you mind putting up some tutorials on how to utilize it properly? I have tried loading it up on substance designer but I didn't…
The first image, and most likely the second, were made using Substance Designer. There is a 30 day free trial if you want to try it out and have a lot of tutorials on their YouTube channel. All of these can be found on their website - https://www.allegorithmic.com/ Tutorial channel…
If you are new to PBR texturing it could be worth reading the Allegorithmic PBR guides. It's a really well put together guide that will go over the theory and practice of the texturing process. I personally use Substance now for my texturing as I find it really powerful and flexible. Just dive into the texturing process…
One of allegorithmics's recent youtube videos is about using a node called atlas maker to make texture atlases. Its a little different from what you are trying to do, but if your graphs already setup for your character colours you could create a node or preset that you plug your graphs into that will put your textures in…
I agree, I am a bit confused about the style that you are going for. What are you using to texture this? Try looking at Quixel or Allegorithmic tools for help with your texture definition. Even if you are leaning more towards stylized those tools will help. Also fro me right now the metal on the blade is too noisy. Keep it…
Hi, Is there a way to have live update on imported images to substance painter? For example, I have a RED image imported to SP on shelf. RED works. Now I changed RED into BLUE image and overwritten the file where it is stored. Documents\Allegorithmic\Substance Painter\shelf\textures The image in the substance painter is…
Hey guys, I was thinking about doing a free tutorial series similar to the subject matter of Allegorithmic's 'the THRONE ROOM'. A grungy sort of room made start to finish and the thought process involved. It would be about texturing and lighting and some hard surface modeling. I am going to use maya with either vray or…
Hello, I purchased Substance Designer 5 a while ago. I haven't gotten to use it much yet but I do remember it was working a couple months ago. I tried opening it up today however and it started opening and then said "Substance Designer has stopped working." I saw a thread on the Allegorithmic forums that had a lot of…
For current standards, learn about PBR. Quixel and Allegorithmic both have great tools for generating PBR maps. We have a good PBR page on the wiki to get you started. Also learn Zbrush. A sculpting tool is really essential for generating current-gen assets. You'll need a normal-mapped asset to get the most out of those…
Got a tip from allegorithmic forum: There is a Safe Transform and Material Transform node in SD, I can use it to set the width/height of output(s) into some % of the input(s). The output from Material Transform node looks identical to UV scaling in SP, I think under the hook they both just took the input and downscale the…