Here is a GUIDELINE from the wiki Freelancer Type US Day Rate US Hourly Overseas Day Rate Overseas Hourly Individual contractor $300/day * $37.50/hr * $250 - 375/day $31.25 - 47/hr Low-end art studio $350/day $43.75/hr $140 - 180/day $17.50 - 22.50/hr Average art studio $500/day $62.50/hr $200/day $25/hr High-end art…
I need to get my portfolio to much better state than it is now. And since I don't know (can't decide) in what to specialize in, I was thinking of doing a few a few props, weapons, and character just so I cover all the bases. For prop I was was thinking of doing something insanely complex with many pieces and details but…
Ama studio (Belgium) is looking for an experienced character designer, for our new production (Motion Fighting game). Talent, quality, sense of details would be a key. Profile* You are very talented * You have a good knowledge/ interest in Fighting games * Extensive knowledge of Photoshop CS+ / Painter or Illustrator * You…
Hey guys, Looking to add to my portfolio and get better. I've never done a black character and need to brush up on my Maya modelling skills, I thought an African militant would cover those areas well. The aim is to have a bust shot with a weapon resting on his shoulder. I've not decided on a weapon yet, but I'm 100%…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
Not that I know of but inside of the material editor it will tell you how many instructions it takes to make the shader. For example when you look at a shader in the GB you should see at the bottom of the shader a number like 37/47 instructions with 3 textures. This is the amount of instructions that are needed to power…
Cannot load Highpoly mesh default D3D10GDrv: Cannot optimize highpoly mesh! This is the message I get when I load the HP mesh in xnormal , it reaches about 80% load in the viewer then I get this message .... Unfortunately if I can't edit the cage I can't make a proper baking , the model is very high polygount 47 mil , but…
That guy at 0:47 in the video ... ouch. Apart from neck pain I'd be concerned about eyesight issues. Personally I haven't used one of these long enough to get a real impression but the setup always looked like too much hassle - having palettes potentially hidden under the palm, having to find workarounds for keyboard and…
Hello everyone I have been trying to bake a normal map from AK 47 high res model and I can't seem to figure out why I'm getting this nasty horrible artifacts around the edges of my model after baking. I have smoothing groups applied to my lowres, I have tried baking the normal maps in 3dmax, topogun, xnormal,and substance…
Hello, guys! We make so much work for our contest collection - The Legacy - http://polycount.com/discussion/169906/wip-pc-csgo-legacy-collection-m4a4-ak-47?new=1 We enjoy sci-fi theme and style and we decide to rework our old work (http://steamcommunity.com/sharedfiles/filedetails/?id=462410757) when we have free time.…