I tried getting rid of the semicolon and now I get even more errors? Help? I'm a bit confused. :( new code:// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Actionclass CameraMovement extends…
Ok, paintovers: #1 First, the red/green/blue ares represent chunks where I would model all of the detail "solid" without intersection. The purple areas are generally fine to intersect, but you may even want to consider modeling some of these solid, again as it will look better(seamless) in the end result The red lines show…
So I know this isn't the usual venue for this kind of question, but I thought I'd give it a shot. I'm trying to make a responsive/dynamic image grid layout for my portfolio like Artstation has on their front page. Here's where I'm at: http://jsfiddle.net/gprxzmtc/1/ So the functionality that I would want to have is this: *…
No, not quite. Material 1 and 2 are not being blended together by the heightmap. The 2 different materials are assigned just per face and this is a simplified example of how some of the Madagascar assets were done. Material 1 consists of 2 main textures. Texture set A - Grass (controlled by blue vert paint to bring this…
Hi all!I have an assigment in university,to choose a game and to describe it.I have not yet decide,about the game and I need your own help and feedback.I made some guidelines,so to have a point to begin and to be more specific for you to help me. Question 1.:Core concepts of the game(1.a)Summary of the game story,1.b)game…
These are some of my favourite classic games: [*]Monkey Island 1, 2, 3 (there is also a fourth game, but I haven't played that one yet) [*]Simon the Sorcerer 1 and 2 [*]Lemmings [*]Gobliiins 1, Gobliins 2 and Goblins 3 [*]Woodruff and The Schnibble of Azimuth [*]Jazz Jackrabbit [/list]You can run most dos games with…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Well you need light intensity + color + maybe shadow...That's a lot for a single rgba map. The only way to use 1 single map is the way epic did citadel demo : baking a huuuge lightmap that could catch all the normal maps details in it. At the end, the normal maps aren't needed anymore. Bye bye to specularity. from another…