Hi, My annual subscription is about to get renewed tomorrow which I don't really want to happen at the moment as I am not using Substance too much at home since we have Substance at work. Unfortunately I am very confused about which option to pick when cancelling - simply cancel or buy a perpetual licence. Because the…
Hello guys, i have to chip in. The problem is still persistant here in Max 2018. I have found a somewhat of a workarround before i get a reply from Autodesk. So: When you select an edge,and then Shift + click to a neighbouring edge,and it does not select the whole ring as it normally should, then do this: -Jump to "face…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
ESP Hola a todos! Me llamo Alex Mateo y quiero compartiros el enlace al material que he estado preparando sobre el lighting breakdown del escenario Attico basado en un concept de Jeremy vickery. Ya lo podeis adquirir desde gumroad. Son 45 minutos mostrando el workflow que sigo para hacer un interior dia con arnold en maya…
Hello everyone, I am in a bit of a bind. I took a look at the reflection subway demo with UE4 to find the floor tiles are around 118 by 118. which would mean the width of the room in the center are 236. I tried some sample exports of a plain box into the FPS blue print to find it being super small compared to the player. I…
And this thread just keeps on giving... I had a similar issue but only with the brushes. Sure enough, they were set to read only. Unchecked the "read only" box , restarted ZBrush 2018 and all's good with the world again. 1.Right click on the folder [Program Files > Pixologic > ZBrush 2018 (for me; yours may be different),…
I've just checked out what happens in max 2017 and maya 2018 using this graph setup (identical in maya) My material is in world space because i use the tangent to world node - mainly out of habit. i didn't change any settings etc. max 2017 first: (had to make a new teapot as it didnt like your FBX for some reason) and maya…
Hey @bitinn, thanks a lot for these reports ! :) and yeah the code of Quick Pipe was pretty much my first script ever, so it's definitely not a reference when it comes to readability x) ADN Modeler Tools and Mesh Blend have both actually adopted a unique folder structure for all their content, and in a more recent Quick…
July 1st, 2018 Was working on the usual high poly to low poly baking, when it dawned on me. Can just bypass the high poly & bakes & just remap to a trim sheet instead. At least for common assets, and reserve baking for hero props. This should free up some overhead and speed up process. https://youtu.be/dGffytWd4ag…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…