A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
Hey gang, In the process of getting ZBrush 4r6 and I was looking at videos of panel loops and the curve brushes. How effective are they for hard surface modeling? Take for example, this armor that I'm working on for this character:
Hi, does anyone know about types of cameras for RPG games? Today, not only uses isometric camera, an example is Diablo 3. Was wondering if anyone knows what kind of camera that is used by them, and if possible the configuration they use. Thanks
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Does living in non-native country mean you can't have the same tools? I mean, if you are just moving to Belize for example, who says you can't have a house/apartment with the same big monitor and desktop workstation? The thing is just cheaper cost of living, right? Whatever stuff you can't easily get in the new country you…
Thanks for the report. Does this crash with any scene or only specific scenes? If you load one of the example scenes from the library window are you able to render it?
Hi, thanks for sharing this work. I've started to go deeper into clean topology and now wonder about some triangles, for example the one above/ahead of the rear wheel arch and the ones around the door handle. I expected the subdivision surface modifier to do weird stuff there, but obviously it didn't. Can someone explain…
I remember there was an example on the wiki with some circular floor piece and hand painted brick texture on it showing how its done but I couldn't find it now.
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Edge_Thickness Quick tip: Look at how Thick the edge are on this example. :) Just a small helper for when you start modelling the highpoly :)
Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below: