Sure thing. I'll see about putting together a simple tutorial shortly. I need to make some rock models for the environment I'm working on so I'll do that in the next few days and hopefully in a week or so I'll have the tutorial ready.
If you want make everything handpainted you should add more highlights, maybe in this way? Note, that highlight here is almost white: You should also check this tutorial about paining gold. https://foervraengd.deviantart.com/art/Tutorial-Painting-Gold-490209106
This. Also, stocks are nowhere near that boxy, Have a look here: http://www.polycount.com/forum/showthread.php?t=72252&highlight=stock+modeling+tutorial It's a tutorial I created for someone on crymod a while back to demonstrate how to make a stock look better and not boxy.
if you want glow, you would either need to add a volume fog to the Omni light as a post effect. or you could use Mental ray. Follow this tutorial if you decide to use mental Ray http://www.cgarena.com/freestuff/tutorials/max/glowingmaterial/
Rather then deleting the other half of the lowpoly (when baking the normal map), offset these uv's so they dont render. You can read about it as part of poop's tutorial. http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm Or you can (as shrew81 said) fix it in PS.
There are some pretty good tutorials here http://www.gfxartist.com/features/tutorials including some from Craig Mullins, Jason Manley, and Glen Fabry. Not neccesarily 100% photoshop related, but the knowledge is transferable I think. Software is just a tool anyway. James Ball
Also there is this... http://www.fileplanet.com/dl.aspx?/planetquake/polycount/tutorials/video/zbrush2_max7.zip The practical guide is what I used to learn it, but the above tutorial is all in real time with audio to guide you. I go over all the tools I use anyway.
anyone have any tutorials or just some tips for this? when i try it looks like crap, uh, not literaly. i tried sifting throguh the tutorial thread but didnt find anything. im pretty proficient at making things look worn and dirty but what i want is big gobs of caked on mud, and im not having any luck thanks.
Hi. I always wanted to make a tutorial about character making, so finaly I've created this little guy. Everything is recorded so if you are interested in watching the process of making it I encourage you to visit www.character-dev.tk So I hope you like it and I hope that tutorial will be useful for everyone who will watch…
Hi Everyone, Over the holidays I hope to put together a video tutorial for my site (www.showmethatagain.com) showing how to get a custom character into UDK, and I needed an example character to use in the tutorial. So I dug up this old model and done a bunch of fixing up on his textures - they were terrible - and now he's…