anyone have any tutorials or just some tips for this? when i try it looks like crap, uh, not literaly. i tried sifting throguh the tutorial thread but didnt find anything. im pretty proficient at making things look worn and dirty but what i want is big gobs of caked on mud, and im not having any luck
thanks.
Replies
More seriously, try using lots of light and shadow to create the simulated volume of the mud.
/jzero
jackablade, youve totally lost me, but ill take a look and see if i can figure it out
thanks gusy, ill see what i can do. ill probably end up just making it look dirty and worn in the end
Its all pretty simple. If you want to do nice lumpy mud, paint it onto the texture roughly. It'll need to be a bit noisy to work well. Save your texture. Trust me on this. Select your mud with the lasso tool then go to your filters menu ->Render->Lighting Effects. Tweak the setting so you've got a nice even covering with the light that isn't blowing out your highlights. At the bottom of the panel, select a texture channel. You can use the basic RGB ones or make your own. Generally the RGBs are fine. Hit ok and BAM, either your you'll end up with a nice lumpy texture or Photoshop will crash. It's done this from version 5 to CS. I really wish they'd fix it.
Anyway, that should cover things pretty well I think. You could probably use this to bake bump maps into your diffuse texture too if you were some sort of smart person.
http://ofp.gamezone.cz/desert/tutorial_02engl.htm
Not gloppy, but wet-getting-dry kind of mud.
thanks, ill take a look in ps adn see which way works best
Paint a mid brown squiggle.
Double click on the layer and use layer effects bevel and emboss.. set this to make the mud 3d looking. Be subtle and use lots of layers to get depth.
You can then turn on outer glow, and set this to multiply for wet mud or screen for lighter dried mud. I usually have an orangy colour here.
Hope that helps.
Make a few layers and paint like mad. Works for me