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skinning caked on mud

usagi
polycounter lvl 18
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usagi polycounter lvl 18
anyone have any tutorials or just some tips for this? when i try it looks like crap, uh, not literaly. i tried sifting throguh the tutorial thread but didnt find anything. im pretty proficient at making things look worn and dirty but what i want is big gobs of caked on mud, and im not having any luck

thanks.

Replies

  • jzero
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    jzero polycounter lvl 18
    Have you tried reference? Go outside right after its rained, and stomp around in the flower bed. Then take pictures of your shoes.

    More seriously, try using lots of light and shadow to create the simulated volume of the mud.

    /jzero
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I think the render lighting filter might be what you're after in this case. paint your gob of mud, lasso it and use render lighting effects with a bump in one of your channels. Red works as well as any. With a bit of fiddling that should give you a nice muddy effect.
  • usagi
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    usagi polycounter lvl 18
    well, i tried looking fgor referneces images online, to get the real thing i would have had to thaw the ground witha a hairdryer until just recently. its hard becasue dried mud has very little int the way of highlights. but i can try making it look like its still wet

    jackablade, youve totally lost me, but ill take a look and see if i can figure it out

    thanks gusy, ill see what i can do. ill probably end up just making it look dirty and worn in the end
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Not familiar with Photoshops funky bump mapping thingy then?

    Its all pretty simple. If you want to do nice lumpy mud, paint it onto the texture roughly. It'll need to be a bit noisy to work well. Save your texture. Trust me on this. Select your mud with the lasso tool then go to your filters menu ->Render->Lighting Effects. Tweak the setting so you've got a nice even covering with the light that isn't blowing out your highlights. At the bottom of the panel, select a texture channel. You can use the basic RGB ones or make your own. Generally the RGBs are fine. Hit ok and BAM, either your you'll end up with a nice lumpy texture or Photoshop will crash. It's done this from version 5 to CS. I really wish they'd fix it.

    Anyway, that should cover things pretty well I think. You could probably use this to bake bump maps into your diffuse texture too if you were some sort of smart person.
  • Eric Chadwick
    I like this one.
    http://ofp.gamezone.cz/desert/tutorial_02engl.htm

    Not gloppy, but wet-getting-dry kind of mud.
  • usagi
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    usagi polycounter lvl 18
    whoops, i forgot about this thread.
    thanks, ill take a look in ps adn see which way works best
  • Delaney King
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    Delaney King polycounter lvl 18
    Try using a layer effect.

    Paint a mid brown squiggle.

    Double click on the layer and use layer effects bevel and emboss.. set this to make the mud 3d looking. Be subtle and use lots of layers to get depth.

    You can then turn on outer glow, and set this to multiply for wet mud or screen for lighter dried mud. I usually have an orangy colour here.

    Hope that helps.

    Make a few layers and paint like mad. Works for me wink.gif
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