Over the holidays I hope to put together a video tutorial for my site (www.showmethatagain.com) showing how to get a custom character into UDK, and I needed an example character to use in the tutorial. So I dug up this old model and done a bunch of fixing up on his textures - they were terrible - and now he's looking a much better
Oops, I should have shown the reference I used for them, here you go :
I am going to bake some proper lighting and grunge into the textures, but at the moment I'm just caught up in smoothing out a workflow between blender and udk...
Yeah, please let us know if you find a smooth way between the two programs. I've been building an environment between them, and it's been borderline unusable. I've been using the .ase exporter found on Katsbits, but it doesn't support multiple material IDs, or any sort of normals (even when edgesplit is applied).
Unfortunately, for now at least, I need to take a break from trying to connect blender to udk, it's just been one crappy problem after another. I might have another go at it in January, but for now I'm going to do some non game stuff just for the sake of doing something that actually works.
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I am going to bake some proper lighting and grunge into the textures, but at the moment I'm just caught up in smoothing out a workflow between blender and udk...