VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
A MMO developer in Colorado is looking for a Lead Network Programmer who is responsible for multiplayer code and code that facilitates communication between game client with servers and databases over various types of connections and protocols. Creates code to allow multiple players to communicate as well as providing the…
I was just curious, what are the differences in these two pics. Like what does the red frame around a node mean and what does it mean when a node is light purple opposed to dark purple. Everytime I import a baked animated character in to max as an FBX it comes in with dark purple nodes with a lot of red/purple, and black…
apologies, didn't know about code tags, wondered how people got it to display like that. Thanks for your help. My code is nowfloat distance = (clicker.transform.position - active_player.transform.position).magnitude; and it appears to be working now. however, I fixed the flipping problem by changing the code for rotation…
Well, this topic is dead. I still love Quake, but I'm moving on to the SiN series. I have the latest one, and it came with the first one. The reason I got it was not just for playing, but for remembering SiN 1. I also don't think model creation on the computer is my thing anymore. I still work with it every once in a…
Currently less time for personal projects, but happy to have freelance work. Going to move to another region of Germany in the next two month, have to clear my flat and fix it up. Continued some with the roundtable room. Added in an old knight model. Updated the web build hosted on itch. Some screenshots: I decided to get…
Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…