I'm making a turntable for a model that has reflectance and I'm using a default skydome and pavements for it to reflect. When I'm rendering a turntable, I want to have the actual sky dome and pavement models hidden but still being in the reflections of my showcased model. I'm currently using a ScreenCaptureCubeMapActor for…
I really really enjoy working with an Field of View of '90' while using Perspective view in Max. However, any time I switch to an isometric view then back to Perspective, my FOV is set to the default of '45'. I am wondering if it is at all possible to define what each view is. So when I go to Pespective it is always set to…
Hello, when i try to apply different noises that ship with zbrush such as dents etc, and click on one, they dont apply to my mesh. The standard noise which gets applied by default when you click the "noise" button works just fine. I just recently started using that feature and despite of copying the exact steps in videos…
Hey guys I am looking for some advice on fur and hair and wondering if anyone has any sollutions that would be the answer to my problem .I am lookin to render fur in vray with maya ,but the fur doesnt render by default and I am not looking to composite a fur pass later on .Does anyone have any suggestions ,also feathers…
When you export to FBX from Max it creates a file with different animation tracks (Take001 is the first track by default). Does anyone know how to export so that you can have different animations exported into different "takes". I would be more than happy to use some other tool to merge animation tracks from different…
Hi, I was busy working on a e new model of mine, when I accidentely pressed some key and all of a sudden my move cursor changes and I'm unable to move something in only one direction. I tried restarting 3ds mac but it's still the same this is how my move cursor looks right now: does anyone know how to get it back to…
The color picker from the material editor was working, then suddenly it does not open/is not visible anymore when I double-click a color value. I was using Corona Color picker, but resetting to the default does not help. I know most of the 3Ds Max windows can be reset with maxscript (3dsmax.ini file). But how do you reset…
The issue is material importing into substance is broken, it's not you importing a collision mesh with the HP or doing anything wrong, you simply ran into a bug in the software, that afaik there is no fix for as of yet. Physical material is just what autodesk calls their normal default material type, why its called that is…
IM0, the key thing is not a monitor but rather colorimeter . With X-right color monkey or whatever modern ones are, absolutely any monitor turns just fine . in fact cheap sRGB monitors make you less headache with color spaces conversions since many 3d soft just ignore anything but sRGB by default .
2/5/2022 -I had done some quick lookdev in UE4 for the past 2 month . Finally got the result I am aiming for after numerous trial and error . -Current lookdev uses default lighting setup and shader from Epic Game`s DigitalHuman project. Skin texture are projected from TextureXYZ Vface.