I think it's just generally easier to manage and see what maps go where. I personally don't mind using the default Max material editor, but I can see how people would appreciate the advantages of a node-based system... might give this a shot myself, thanks for the heads-up!
Here's an update on the model: Scaled his body up, re-modeled the trunk to default pose, added loops for deformation, and switched up the ears. His hands need some serious attention - let me know what you all think so far! Thanks! :) Mesh: appx. 1356 tri's
Yea, I've been customizing from there, but I think the terminology is throwing me a wee bit. [edit] found it. It is bound to "4" and "5" in Maya by default Now ... how do I set my viewports to: "f" = front "l" = left "r" = right "t" = top "b" = bottom "p" = perspective ?
Hi, I would like to show what I'm doing in my free time. It's CZ Bren 805 A1 with Surefire noise suppressor (default muzzle brake is ugly :poly142:). I have finished the high poly model and micro details will be added via normal map. I wanna focus on textures (PBR) before adding any accessories. Feel free to give critiques…
Hey guys, I just did a fresh install of Windows and Max 2009 x64 and whenever I try to use isolate selection (CTRL + Q on default) I get a MAXscript error and the function doesnt work. Reinstalling Max has no effect, and its a full updated version. I'm wondering if any of you MAXScript guru's can diagnose the issue and…
i have a model that i would like the be an Unreal tounament player model. it's a biped, but it doesn't quite meet the same proportions as any of the defualt skeletons. i was wondering if i can modify one of the normal skeletons and still have it use the default animations. and if i can't do that, does anyone have any good…
[Latest] Hey guys, so I'm currently working on this scene from avengers where loki first beams his beautiful self in via the tesseract. Heres some W.I.P shots and some assets =] To do - Finish and add Wall and Floor smaller assets Finish tesseract beam and sphere particles Replace default smoke with own Fix lighting issues…
Hey all. By default, Photoshop is setup by Brush Mode for all brushes. Is there a way to keep different brush modes for specified brushes? Brush 1 - Brush Brush 2 - Mixer Brush Brush 3 - Mixer Brush Brush 4 - Brush ... I have Googled this and posted elsewhere, figured I'd post here too. Would appreciate any help, even if…
So I noticed a few things. By default Microsoft Edge will play the viewer without it being on a web server which is nice. But... it also shifts the model uvs and/or textures. Anyone else see this issue? Possibly something I need to enable within edge? (I don't use it generally) Attached image showing differences between…
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…