Under a million tris without long thin triangles is better. You can have 1-2 mil tri meshes too but UV ing those is a nightmare. You have two bake options, one is to bake the nanite mesh with itself or have one mesh under million tris and bake high on top of it. Above million its going to be an issue with file size…
its part where is scope at this rail. when I turn object i see other face at inside. I think about its normal I check face orientation and its fine. Now I accept all scale,rotation and others we will see what happened.
I think there's probably a misunderstanding regarding what this and other similar games are actually about. They're experience simulators. They don't fit into traditional definitions of a "game" because they don't really try to do any of the things that normal games do. Win/loss states are beside the point, they don't put…
If it ever get like TV ads we have a serious problem. TV ads actively break up the viewers experience on purpose. Advertising is the main reason I find TV a waste of time, probably 20 out of every 60 minutes is things you dont want to see. If games ever do anything like that I will not be happy. If they simply brand things…
I was going to photoscan a stop sign soon, but just for the textured red and white face, letters etc. How would I model this then add the scanned texture to the face?