Thanks so much to you both! I really appreciate it. I'm starting to get into some of the texturing now, but its more a big experiment in marshalling content between blender and painter, i've never really worked at this sort of a density before and even the UV mapping which would normally be very straight forward starts to…
How much of a background do you have in traditional art and working with digital painting (wacom tablet + photoshop)? Your best bet would be a larger company, lots of times for smaller studios, concept artists also have to do other things like texture work. For a portfolio you'd need lots of real world applications of…
Why the hell shouldn't they? I really don't get why people struggle with the fact that they make great games and make lots of money. This whole notion of a developer 'selling out' by actually making money from their hard work or worse, by releasing new content for a popular title, is so fucking juvenile. Videogames are a…
**** Before you read **** -This thread is a continuation of the ideas discussed in http://www.polycount.com/forum/showthread.php?t=98170 . I created a new thread as this is an actual project, and the last one was a discussion of ideas and possibilities ***************************************** **** Summary **** Hey Folks…
Hi! When I saw Interstellar for the first time it immediately became the new all time #1 movie for me. I knew I have to use it as a base for a project in the future and when Sketchfab announced that they hold a contest for movies I knew what I had to do. :) Unfortunately I couldn't finish it until the deadline as I had…
The biting wind whips and the white light scatters between dusty snow clouds. The ends of the Earth rear up to swallow the soulless legions in endless frost. Their programmed apathy towards frozen joints and long jammed weapons keeps them moving towards destruction on the desolate front lines. An exercise in futility some…
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think!
And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
For the same unit, my class has also been tasked with creating a small diorama, using the same specifications as the VG remix contest from a while ago. I chose to create a scene from Legend of Zelda Wind Waker, which is the segment where Link must ascend the centrum tower in Forsaken Fortress to escape the rising water and…
I'd say it's limited because you have to rely on user content from Substance Share. Seems to me that Quixel's team is adding content to their libraries themselves on each new update, which is very cool. You can still do tons though with only the shipped content + Substance Share content with SP alone. Just like Quixel…
I think this really depends on usage. Are you taking megascans content, slapping it in a scene, and presenting it in your portfolio as if you made it from scratch? I wouldn't do that. Are you using megascan materials in the authoring pipeline to create materials for content you did create from scratch? A lot of people have…